Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Given a hardware/software partitioned specification and an allocation (number and type) of processors, we present an algorithm to (1) map each of the software behaviors (or tasks...
In single processor architectures, computationallyintensive functions are typically accelerated using hardware accelerators, which exploit the concurrency in the function code to ...
Abstract— Several network security and QoS applications require detecting multiple string matches in the packet payload by comparing it against predefined pattern set. This proc...
Meeta Yadav, Ashwini Venkatachaliah, Paul D. Franz...
Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available high definition frame sizes and hi...
Ozgur Tasdizen, Halil Kukner, Abdulkadir Akin, Ilk...