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ISCA
1998
IEEE
145views Hardware» more  ISCA 1998»
13 years 12 months ago
Multi-Level Texture Caching for 3D Graphics Hardware
Traditional graphics hardware architectures implement what we call the push architecture for texture mapping. Local memory is dedicated to the accelerator for fast local retrieval...
Michael Cox, Narendra Bhandri, Michael Shantz
ISSS
1997
IEEE
83views Hardware» more  ISSS 1997»
13 years 12 months ago
A Scheduling and Pipelining Algorithm for Hardware/Software Systems
Given a hardware/software partitioned specification and an allocation (number and type) of processors, we present an algorithm to (1) map each of the software behaviors (or tasks...
Smita Bakshi, Daniel Gajski
ICCD
2007
IEEE
205views Hardware» more  ICCD 2007»
14 years 4 months ago
Hardware libraries: An architecture for economic acceleration in soft multi-core environments
In single processor architectures, computationallyintensive functions are typically accelerated using hardware accelerators, which exploit the concurrency in the function code to ...
David Meisner, Sherief Reda
ISCAS
2007
IEEE
161views Hardware» more  ISCAS 2007»
14 years 1 months ago
Hardware Architecture of a Parallel Pattern Matching Engine
Abstract— Several network security and QoS applications require detecting multiple string matches in the packet payload by comparing it against predefined pattern set. This proc...
Meeta Yadav, Ashwini Venkatachaliah, Paul D. Franz...
DATE
2009
IEEE
242views Hardware» more  DATE 2009»
14 years 2 months ago
A high performance reconfigurable Motion Estimation hardware architecture
Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available high definition frame sizes and hi...
Ozgur Tasdizen, Halil Kukner, Abdulkadir Akin, Ilk...