The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. Models of the human visual system can thus be exploi...
Veronica Sundstedt, Alan Chalmers, Kirsten Cater, ...
This paper presents an algorithm for capturing the motion of deformable surfaces, in particular textured cloth. In a calibrated multi-camera setup, the optical flow between consec...
The paper presents a new vector quantization based approach for selecting well-suited data for hand-eye calibration from a given sequence of hand and eye movements. Data selection...
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Visualizing iso-surfaces of volumetric data sets is becoming increasingly important for many practical applications. One crucial task in iso-surface ray tracing is to find the cor...
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Frie...