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CAMP
2005
IEEE
14 years 2 months ago
Parallel Extraction Architecture for Image Moments of Numerous Objects
— In this paper, we propose a new architecture that can extract information of numerous objects in an image at highspeed. Various characteristics can be obtained from the image m...
Yoshihiro Watanabe, Takashi Komuro, Shingo Kagami,...
CAMP
2005
IEEE
14 years 2 months ago
An Intelligent and Task-Independent Controller for Video Sequence Analysis
—This paper describes a task-independent controller that allows for an easy implementation of vision systems for processing video sequences. The controller does not have a fixed ...
José Bins, Thor List, Robert B. Fisher, Dav...
CAMP
2005
IEEE
14 years 2 months ago
Implementing a Real-time Free-Viewpoint Video System on a PC-Cluster
Abstract— In this paper, we present a system generating freeviewpoint video in real-time using multiple cameras and a PCcluster. Our system firstly reconstructs a shape model of...
Megumu Ueda, Daisaku Arita, Rin-ichiro Taniguchi
CAMP
2005
IEEE
14 years 2 months ago
Bio-Inspired Computing Architectures: The Embryonics Approach
Abstract— The promise of next-generation computer technologies, such as nano-electronics, implies a number of serious alterations to the design flow of digital circuits. One of ...
Gianluca Tempesti, Daniel Mange, André Stau...
CAMP
2005
IEEE
14 years 2 months ago
A Plug-and-Play Architecture for Cognitive Video Stream Analysis
— This paper presents an architecture for cognitive analysis of streaming video, in which a new module can easily be plugged in, to add to or even compete with existing functiona...
Thor List, José Bins, Robert B. Fisher, Dav...
CAMP
2005
IEEE
14 years 2 months ago
Speeding-up NCC-Based Template Matching Using Parallel Multimedia Instructions
— This paper describes the mapping of a recently introduced template matching algorithm based on the Normalized Cross Correlation (NCC) on a general purpose processor endowed wit...
Luigi di Stefano, Stefano Mattoccia, Federico Tomb...
CAMP
2005
IEEE
14 years 2 months ago
Prey-Predator Strategies in a Multiagent System
— This paper describes the prey-predator multiagent hich can be considered as an abstraction of more complex real-world models. Both the prey and the predators are considered as ...
B. Lenzitti, Domenico Tegolo, Cesare Valenti
AUIC
2005
IEEE
14 years 2 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
ATS
2005
IEEE
91views Hardware» more  ATS 2005»
14 years 2 months ago
Design for Testability Based on Single-Port-Change Delay Testing for Data Paths
Yuki Yoshikawa, Satoshi Ohtake, Michiko Inoue, Hid...
ATS
2005
IEEE
191views Hardware» more  ATS 2005»
14 years 2 months ago
Low Transition LFSR for BIST-Based Applications
Abstract—This paper presents a low transition test pattern generator, called LT-LFSR, to reduce average and peak power of a circuit during test by reducing the transitions within...
Mohammad Tehranipoor, Mehrdad Nourani, Nisar Ahmed